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Do number of user puzzles affect user performance, especially FPS?

Home Forums General Questions Do number of user puzzles affect user performance, especially FPS?

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    c4cc
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    I hope not. Recently I noticed my project cannot interact with most objects, while the shader malfunctions. Anyone else have this issue with too many puzzles affecting user performance?

    If I start a new project, and save the current blend file into the new project’s, it’s fine. But when I try to save the corresponding visual_logic.xml into the new project’s, it causes the same problems as in previous project’s?

    What causes the visual_logic.xml from the current project to be unable to manipulate newly exported models, especially via puzzles, while the shader does not work as intended?

    I tried to make (most of) those objects disappear via hide puzzle, but nothing happened

    Those newly exported models only show in the verge3d viewport. While the shader was meant to flow emission via COMBINE xyz with a value x, the shader only flashes.

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    • This topic was modified 2 months, 3 weeks ago by c4cc.
    • This topic was modified 2 months, 3 weeks ago by c4cc.
    • This topic was modified 2 months, 3 weeks ago by c4cc.
    • This topic was modified 2 months, 3 weeks ago by c4cc.
    • This topic was modified 2 months, 3 weeks ago by c4cc.
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