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  • #77495
    #77498

    Manually with puzzles, you can detect the distance from an object to the camera and hide it and reveal another. But it’s need a lot of work for each piece. There is no out of the box solution in the engine.

    Co-founder and lead graphics specialist at Soft8Soft.

    #77499

    Manually with puzzles, you can detect the distance from an object to the camera and hide it and reveal another. But it’s need a lot of work for each piece. There is no out of the box solution in the engine.

    Thanks for replying

    This method youre mentioning is not exactly whats shown in the link, its more like a realtime displacement map, which is projected onto a mesh follows the camera.

    #77506

    Hi Michael,

    Unfortunately there is no such the feature out-of-the-box in Verge3D at the moment. :unsure:

    Chief 3D Verger | LinkedIn | Twitter

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