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Rigging – with empty group not working?

Home Forums Graphics / Blender Rigging – with empty group not working?

  • This topic has 9 replies, 3 voices, and was last updated 3 months ago by kdv.
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  • #75985
    c4cc
    Participant

    Context: I use Blender 4.1. My mesh as I assign bone:

    o46x1

    Assigning vertices to a group:

    o46x1

    “Deform” removed for bone:

    o46x1

    Parenting mesh to bone “with empty groups”:

    o46x1

    Assigning vertices to vertex group

    o46x1

    Yet vertex group doesn’t move with bone in pose mode? :unsure:

    o46x1

    MY blend file:

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    #75987
    xeon
    Customer

    If you goal is to have the bone cause the green cube to move…. be sure to keep “Deform” selected. When you turn this off…the bone no longer has any influence over the object or vertex group.

    Xeon
    Route 66 Digital
    Interactive Solutions - https://www.r66d.com
    Tutorials - https://www.xeons3dlab.com

    #75988
    kdv
    Participant

    Names of bones and their corresponding vertex groups must be the same. “Deform” must be enabled. What tutorial did you watch to do the way you did? :wacko:
    https://drive.google.com/file/…/view?usp=sharing
    No need to add vertex groups manually. They will be created automatically after parenting a mesh to an armature (with the correct names).

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

    #75989
    c4cc
    Participant

    What tutorial did you watch to do the way you did?

    https://i.ibb.co/JCpzrrb/o46x1.png

    https://blender.stackexchange.com/questions/240289/assigning-mesh-to-bones

    No need to add vertex groups manually. They will be created automatically after parenting a mesh to an armature (with the correct names).

    I see, I’ll try this out and let you know ASAP

    • This reply was modified 3 months ago by c4cc.
    #75991
    kdv
    Participant

    Just watch the video from my previous post…

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

    #75992
    c4cc
    Participant

    If you goal is to have the bone cause the green cube to move…. be sure to keep “Deform” selected. When you turn this off…the bone no longer has any influence over the object or vertex group.

    You and kdv are right in this regard. Why the mesh initially seemed to distort when I rotated it was because I did not put a constraint on it.

    Removing parent:

    o46x1

    Renaming Vertex group:

    o46x1

    Reparenting mesh to bone Armature Deform – with empty group:

    o46x1

    Rotating without constraints:

    o46x1

    Obviously, I need to put a rotation constraint to prevent mesh rotating in unwanted angle. But why in this case, what do I set min and max for limit x, to prevent rotating mesh from going off angle?

    o46x1

    • This reply was modified 3 months ago by c4cc.
    #75993
    c4cc
    Participant

    https://drive.google.com/file/d/1COIWXXvFdyA8sRhwXdrtKa0NK2M2WUbh/view
    Just watch the video from my previous post…

    Cool, I just watched this. :good:

    I’ll have to learn this, nifty little trick. B-)

    No need to add vertex groups manually. They will be created automatically after parenting a mesh to an armature (with the correct names).

    I now see what you mean. Makes sense actually

    • This reply was modified 3 months ago by c4cc.
    • This reply was modified 3 months ago by c4cc.
    • This reply was modified 3 months ago by c4cc.
    • This reply was modified 3 months ago by c4cc.
    #75999
    kdv
    Participant

    You cannot apply usual constraints to separate bones. Only bone constraints can be used with bones. But they are not supported in Verge3D (they won’t be exported).

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

    #76054
    c4cc
    Participant

    I see. Btw, is there a way for me to use vertice/vertex groups with bones in a single mesh to manipulate vertices like this

    o46x1

    When I tried, it looked very distorted and crumpled up…

    o46x1

    o46x1

    • This reply was modified 3 months ago by c4cc.
    • This reply was modified 3 months ago by c4cc.
    • This reply was modified 3 months ago by c4cc.
    #76059
    kdv
    Participant

    deleted

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

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