We use cookies to ensure that we give you the best experience on our website. If you continue to use this site we will assume that you are happy with it.

Video textures start with a massive delay on IOS

Home Forums General Questions Video textures start with a massive delay on IOS

Tagged: 

Viewing 6 posts - 1 through 6 (of 6 total)
  • Author
    Posts
  • #72722
    Hazem
    Customer

    I have created an application that uses a lot of video textures. It works fine on android and each video plays instantly when the button is clicked, but it plays with a 5-6 seconds delay when on IOS which defies the whole purpose of the app. It is a transition between an image and a video.

    I have used the puzzle to load the videos at the start of the application, but that didn’t make any difference. Any idea how to solve this?
    Thanks!

    #72751
    xeon
    Customer

    Hard to diagnose without a lot of additional information.
    Here are just a few.

    – can we see the project/puzzles
    -can we see the app running
    -how many videos?
    – what are the file sizes?
    -what is the resolution and codec
    -what version of iOS
    -what iOS device- model, RAM
    – what are the conditions of your test: what browser, version, how many tabs are open, etc
    – how much free drive space do you have?

    Xeon
    Route 66 Digital
    Interactive Solutions - https://www.r66d.com
    Tutorials - https://www.xeons3dlab.com

    #72775
    kdv
    Participant

    Any idea how to solve this?

    After these words you should have said: “Here’s the link to my app or here’s my app archived”. All telepates are on vacation :unsure:

    • This reply was modified 6 months, 3 weeks ago by kdv.

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

    #78191
    Hazem
    Customer

    Leaving the solution here for anyone who’s struggling with video delays on IOS:
    I encoded all the videos to “.mov” format, they work well on IOS but causes delays on android devices, so I’ve created a condition to check if the device is IOS then play the .mov files, else; play the mp4 format.
    This increased the size of the application but it now works almost instant on both android and IOS devices.

    I found a few other posts about the same issue so hopefully this solves the issue for whoever needs it.

    #78194
    xeon
    Customer

    are you preloading the video files in the init tab?

    Xeon
    Route 66 Digital
    Interactive Solutions - https://www.r66d.com
    Tutorials - https://www.xeons3dlab.com

    #78229
    Hazem
    Customer

    Yes, I did. I’ve also tried to play and pause the video just after the app is loaded (with user input at the start of the app), and it didn’t make a difference.
    I’ve tried it with an iphone 15 pro max, an iphone 13 pro max. the .mov format fixed the issue on both.

Viewing 6 posts - 1 through 6 (of 6 total)
  • You must be logged in to reply to this topic.