Home › Forums › General Questions › vertex parenting supported in verge?
- This topic has 10 replies, 4 voices, and was last updated 2 months ago by kdv.
-
AuthorPosts
-
2024-04-13 at 6:38 pm #72302visualizerCustomer
If I make a vertex of an object parent for another object in blender scene, is it supported in Verge?
I checked it didnt work. Is there any trick to make it work? or its not supported at all?2024-04-13 at 7:17 pm #72303kdvParticipantNo.
Puzzles and JS coding. Fast and expensive.
If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.
2024-10-09 at 2:45 pm #77870Thomas FabiniCustomerI still admire the concise nature of that answer kdv… and its ability to end discussions.
@Yuri and team: Is vertex parenting something that is maybe considered for future versions?
Or is there maybe a way to read out the position of a single vertex in mesh?I’ve got the situation where I need to track the position of a vertex within a shape key morphed object. Since the interpolation between shape keys is linear, I can replicate the path of a vertex with an animated empty and use its position – but that’s one ugly workaround, and not helpful in matters of performance.
2024-10-10 at 5:43 am #77883kdvParticipantI still admire the concise nature of that answer kdv… and its ability to end discussions.
did you see any other one words from S8S on this issue? ))) nothing to say more if it’s absolutely not supported in three.js/v3d.js…
If your object is not very complicated in geometry consider using bones instead of shape keys.
Puzzles and JS coding. Fast and expensive.
If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.
2024-10-10 at 7:51 am #77894Thomas FabiniCustomerAlso true… :)
Yeah, I haven’t actually tested bones – it’s about the meshed rope / cable / hose and physics I asked once about – I opted for a simplified approach, shape keys instead of physics.
It’s less fancy than physics but much more stable an controllable. (It’s still madness to set them up, but they work).With bones… I read bendy bones aren’t supported, that would be an awful long IK chain so that the cable bends without seeing the segments or bones. But you are right – if it works, it would solve my problems regarding parenting in an instant! I guess I’ll try that.
See? Your answer was longer than two letters it already helped. :D
2024-10-10 at 8:07 am #77895Mikhail LuzyaninStaffand team: Is vertex parenting something that is maybe considered for future versions?
Unfortunately, it’s not supported and we have no plans for that.
Yeah, I haven’t actually tested bones
Yes seems it’s the only solution for now except coding.
Co-founder and lead graphics specialist at Soft8Soft.
2024-10-10 at 8:33 am #77896Thomas FabiniCustomerUnfortunately, it’s not supported and we have no plans for that.
Hi Mikhail – thank you for clarifying this – I will try the solution with multiple bones and IK, like you and kdv suggested.
Oh wait, hang on… I overread “coding” – is there any information available on that, or which particular part of the api can / could be used? I actually thought of retrieving the world coordinates of a specific vertex from the mesh data (allthough I don’t know if it’s worth performance-wise).
- This reply was modified 2 months, 1 week ago by Thomas Fabini.
2024-10-11 at 9:11 am #77913kdvParticipants there any information available on that
you can read position of any vertex from
object.geometry.attributes.position
relative to the object’s origin and calculate the world’s position. easy.Puzzles and JS coding. Fast and expensive.
If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.
2024-10-12 at 11:15 am #77929visualizerCustomerHey guys
Thanks for the issue to revisit again to check if this is possible in verge or not.
Got clarity that its not possible as of now and less chances in near future.However I am wondering if Blender drivers is somehow possible to include easily in verge? Any chances?
2024-10-17 at 3:07 pm #77999Thomas FabiniCustomeryou can read position of any vertex from object.geometry.attributes.position
Nice, thanks kdv!
Btw.: Thanks for the hint with the rig, as far as I got with testing, a rig with splineIK constraint and baked animation seems to work far better than shape keys…
2024-10-17 at 4:27 pm #78000kdvParticipantBones can easily replace practically all shape keys )))
Puzzles and JS coding. Fast and expensive.
If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.
-
AuthorPosts
- You must be logged in to reply to this topic.