Home › Forums › Graphics / Blender › Hair Cards Transparency
- This topic has 20 replies, 3 voices, and was last updated 10 months ago by tomtm.
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2024-02-20 at 2:54 am #70811tomtmCustomer
Hi,
I tried to visualize hair cards with the different alpha blends.Strange thing is that Alpha Hashed looks the best in my Meta 3 Headset, but in the
Desktop Chrome Browser it looks too bright, see attachement.Alpha Clip looks very rough and Alpha Blend looks strange too.
How would you visualize hair cards?
Thanks Tom
Attachments:
You must be logged in to view attached files.2024-02-20 at 6:53 am #70814xeonCustomerI am not familiar with the term “hair cards”… but willing to give the problem a go.
Are these cards 2D image planes (.png or other file format?) or are they a 3D object with a material applied.If 2D …what image format are you using?
if 3D can you post your shader nodes?Also what are you color management settings?
Xeon
Route 66 Digital
Interactive Solutions - https://www.r66d.com
Tutorials - https://www.xeons3dlab.com2024-02-20 at 7:00 am #70816kdvParticipantAlpha Blend usually gives the best visual result. In your case disable “Depth Write” in the material properties.
Puzzles and JS coding. Fast and expensive.
If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.
2024-02-20 at 1:44 pm #70824tomtmCustomerAlpha Blend usually gives the best visual result. In your case disable “Depth Write” in the material properties.
Thank you kdv!
Now it looks better.
2024-02-20 at 6:38 pm #70828tomtmCustomerAlpha Blend usually gives the best visual result. In your case disable “Depth Write” in the material properties.
hmm, after testing it also in bright environment it still looks strange, like it‘s not double-sided depending on some view angle.
Best would fit Alpha Hashed, but it shows some white edges.
Are there some good results with hair cards and verge3d?2024-02-20 at 7:13 pm #70829kdvParticipantNobody here even knows what hair cards are )))
like it‘s not double-sided depending on some view angle.
Make the material double-sided.
When I need to use textures with the alpha channel I use these parameters for materials making them look exactly like in Blender.
Puzzles and JS coding. Fast and expensive.
If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.
2024-02-20 at 10:21 pm #70847tomtmCustomerNobody here even knows what hair cards are )))
like it‘s not double-sided depending on some view angle.
Make the material double-sided.
When I need to use textures with the alpha channel I use these parameters for materials making them look exactly like in Blender.
Hi kdv
Thanks for investigating.
I did make the material double sided and used your settings above except GLTF 2 Compatible, this would look like Opaque Mode.Here you see what I mean, when the bun facing the camera, it’s some kind of transparent.
I know, it also needs a hair colored scalp, but I think there is something strange.And if you try with Meta Quest, it’s like inverted. But in Meta the Alpha Hased works.
2024-02-21 at 12:04 am #70856xeonCustomerCan you post the image file you are using or a sample of it?
Xeon
Route 66 Digital
Interactive Solutions - https://www.r66d.com
Tutorials - https://www.xeons3dlab.com2024-02-21 at 12:22 am #70858tomtmCustomerCan you post the image file you are using or a sample of it?
Hi Xeon
I will setup an example scene with blender file tomorrow.
I hope there are some tricks to get some more beautiful results in respect
of the strange transparency.Greets Tom
2024-02-21 at 1:20 am #70859kdvParticipantattach here just the head with hairs ))) all used images save inside .blend
Puzzles and JS coding. Fast and expensive.
If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.
2024-02-21 at 2:21 pm #70887tomtmCustomerHi
Attached a simple head with a simple hair cards object an a clip map.
As you can see, the Alpha-Blend mode is some kind of strange transparent.
In Evee, Alpha-Hased would look ok, but if you make a sneak peak or you publish
it has these white edges.Any help is appriciated.. maybe alpha-hashed is buggy?
Greets Tom
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You must be logged in to view attached files.2024-02-21 at 2:37 pm #70889kdvParticipantAs you can see, the Alpha-Blend mode is some kind of strange transparent.
Nope. Looks exactly like in Blender. See no difference at all. And no issues.
Attachments:
You must be logged in to view attached files.Puzzles and JS coding. Fast and expensive.
If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.
2024-02-21 at 2:59 pm #70892tomtmCustomerAs you can see, the Alpha-Blend mode is some kind of strange transparent.
Nope. Looks exactly like in Blender. See no difference at all. And no issues.
Yes, alpha blend looks in both more less same, but not ideal for hair cards.
Alpha-Hased would look much better like it’s displayed in Evee , in Verge it looks wrong.Image 3 and 4 are alpha-hased
Attachments:
You must be logged in to view attached files.2024-02-21 at 4:38 pm #70899kdvParticipantI told you to attach here .blend with the head and hairs as an example. What did you do? You attached that useless image ))) You think that somebody in hurry will start modelling those hair cards to see what’s wrong with them?
Puzzles and JS coding. Fast and expensive.
If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.
2024-02-21 at 4:49 pm #70900tomtmCustomerI told you to attach here .blend with the head and hairs as an example. What did you do? You attached that useless image ))) You think that somebody in hurry will start modelling those hair cards to see what’s wrong with them?
sorry, I thought I did… here it is.
It must be zipped, that’s whyAttachments:
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