Home › Forums › Graphics / Blender › I have Nishita Sky Texture in my scene, but is not working properly
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2024-02-06 at 8:20 pm #70152nockoutttParticipant
I have a problem with Nishita. It seems to work fine on my viewport, but when I try it on sneak peek (Verge3D) the scene is completely black.
I notice that if I use a HDRi’s it works fine, it seems to be a problem with Nishita in particular. I also notice that the preview in the world tap is black no matter what I change or do, despite that is working on my viewport.
If I enable SunDisk it wont show in the sky either, no matter the size of the Sun or intensity.
Any help will be much appreciate!! Thank you in advance!
2024-02-06 at 8:45 pm #70155xeonCustomerI am not sure if Nishita Sky Texture is supported.
The documentation – https://www.soft8soft.com/docs/manual/en/blender/Shader-Nodes-Reference.html#Sky_Texture only references “Hosek / Wilkie” but it appears the Preetham works as well.
I was not able to get Nishita to work. Probably because its not available in Eevee.
Xeon
Route 66 Digital
Interactive Solutions - https://www.r66d.com
Tutorials - https://www.xeons3dlab.com2024-02-06 at 9:36 pm #70158nockoutttParticipantHello there Xeon, Thank you for your response! however I already had it working for a while and then something happened and stopped working. This is the model working in Cycles with the Nishita Sky Texture before it stopped working on Sneak Peek. I have the feeling that is something in blender since the preview is completely black.
2024-02-06 at 10:53 pm #70164kdvParticipantBlender’s Nishita sky type is only partially supported in EEVEE and not supported at all in Verge3D. Just forget about Cycles and its features when modelling for WebGL…
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2024-02-06 at 11:26 pm #70166xeonCustomerVerge3d supports many things…but anything that is specific to cycles will not work Verge3D.
If your project can use a static sky, meaning you are not trying to animate a sun study etc…You can render our your sky to an equiretangular map and then use that as the background image of your project eliminating the need for the sky texture altogether. Use your new image as either the background or the environment background and you should be on your way.
If you are trying to do a sun study in Verge3D you are going to have to go about it a completely different way and more than likely a fully programmatic solution.
Xeon
Route 66 Digital
Interactive Solutions - https://www.r66d.com
Tutorials - https://www.xeons3dlab.com -
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