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Arcball rotation for AR app (Mobile)

Home Forums General Questions Arcball rotation for AR app (Mobile)

  • This topic has 2 replies, 2 voices, and was last updated 11 months ago by ps.
Viewing 3 posts - 1 through 3 (of 3 total)
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  • #69632
    ps
    Participant

    Hi,
    I am developing an AR app for inspecting a 3D model from different directions for android mobile device. I have used AR based puzzles and I am able to spawn the 3D model in selected area.

    To rotate/inspect the model I have used the example code for Arcball rotation and integrated with V3d App Template. But after integration I am not able to spawn the 3D model, the touch seems to be not getting recognized.

    Please let me know how to resolve this issue. Thanks

    #69700

    Hi ps,

    Please provide some files, code or Puzzles so that the community could assist you.

    Chief 3D Verger | LinkedIn | Twitter

    #69888
    ps
    Participant

    Hi,

    Sorry for my late reply.

    As we need arbitrary rotation and scaling of 3D model based on touch input, I have removed arcball rotation and used TransformControl with some modifications (such as removing Gizmos, Pinch to scale the model).

    I am still facing the issue with spawing the 3D model in the indicator. Sometime it’s spawing properly in the indicator and sometime it’s not spawing in the indicator.

    To run the demo (Android) please check the link
    AR Demo

    The Verge3D source code can be found here
    https://github.com/VisSim/TestAR

    Thanks

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