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parent object to camera

Home Forums Puzzles parent object to camera

Viewing 4 posts - 1 through 4 (of 4 total)
  • Author
    Posts
  • #69474
    alissa
    Participant

    Hey, does someone know how to parent an object to an orbit camera? I want to have a semi transparent plane working as a filter for my scene but if I parent it to the camera in blender it just doesn’t show up in verge3d.
    Thank you!

    #69494
    xeon
    Customer

    Parent the plane in your 3d app like any other object. Make sure you have the normals pointing to the camera.
    And make sure your visibility breakpoints are set as needed or off.

    Xeon
    Route 66 Digital
    Interactive Solutions - https://www.r66d.com
    Tutorials - https://www.xeons3dlab.com

    #69499
    alissa
    Participant

    Thank you Xeon! Another thing: All my objects move when dragged over them, but I don’t want the plane to move. Is there a way to deactivate it from moving? I would need the same option for another object that should not move.

    #69505
    xeon
    Customer

    Unless you specifically created puzzles or programming to cause your objects to move when dragged what you are experiencing is the standard orbit camera rotating making it look like your objects are moving when you drag but it stead its your camera doing the moving.

    Once you parent an object to the camera it will be locked in the field of view and it will no longer move with camera orbit. Common uses of this are menu items, logos, etc….things you want locked to the camera regardless of how it moves.

    You can parent as many objects to the camera as you need.

    On the other hand if you have created code or puzzles for drag move or rotate on all your objects you will have to disable or delete the puzzles/code attached to the objects you do not want to move or rotate.

    Xeon
    Route 66 Digital
    Interactive Solutions - https://www.r66d.com
    Tutorials - https://www.xeons3dlab.com

Viewing 4 posts - 1 through 4 (of 4 total)
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