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Individual clones of object – interraction

Home Forums Puzzles Individual clones of object – interraction

Viewing 6 posts - 1 through 6 (of 6 total)
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  • #69263
    c4cc
    Participant

    I know how to clone objects, and AFAIK, cloned objects also inherit the puzzles of the original.

    Now, I’m trying to make individual cloned objects disappear when they get touched by a sphere. How do I make each individual clone disappear when it touches the sphere? I won’t be using any click function for this.

    • This topic was modified 1 year ago by c4cc.
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    #69288
    bigmike814
    Customer

    Have you tried using the physics ghost when touching remove or hide item?

    • This reply was modified 12 months ago by bigmike814.
    • This reply was modified 12 months ago by bigmike814.
    • This reply was modified 12 months ago by bigmike814.
    #69292
    c4cc
    Participant

    I would just use the object puzzles distance or get transform of each object, and then use the remove puzzle.

    Btw, do I need a list, to target specific objects with the same puzzles?

    #69317
    bigmike814
    Customer

    Those only work if the origins are touching. The collision detection will detect if part of the object is touching part of the other object. Try searching a thread on it. Some have made demos that will probably help you.

    #69323
    c4cc
    Participant

    I’ll look into your suggestion about physics for sure. Here, I’m trying to remove individual clones of a puzzle’d object, when another object comes into contact; especially via loops:

    • This reply was modified 12 months ago by c4cc.
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    #69329
    bigmike814
    Customer

    having the distance on there set to zero means that unless the origins are in the same spot it won’t work. If you increase your distance margin some it should work, considering everything else is set up correctly.

    • This reply was modified 12 months ago by bigmike814.
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