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Transparency in GLTF 2.0

Home Forums General Questions Transparency in GLTF 2.0

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  • Author
    Posts
  • #67718
    krazy4
    Customer

    I have created a net using alpha map which was working perfect until I had to use GLTF 2.0 compatible materials for AR. Now transparency isnt working at all.

    What’s the correct process to use transparency in GLTF 2.0 compatible materials ?

    #67719
    kdv
    Participant

    Show you shader.

    glTF 2.0 compatible materials support only Principle BSDF and don’t support nodes like math, add/mix shaders, mix colors and practically all the rest nodes except Image Texture and Normal Map. Even Reroute is not supported. Mix Shaders can be use only to apply AO.

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

    #67748
    krazy4
    Customer

    Thanks for the response but I think you have mentioned blender materials but I’m working in 3ds max

    #67751
    krazy4
    Customer

    Also, is there any polycount limit for USDZ export through puzzles?

Viewing 4 posts - 1 through 4 (of 4 total)
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