- This topic has 7 replies, 2 voices, and was last updated 1 year, 3 months ago by kdv.
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2023-09-19 at 3:59 pm #66942c4ccParticipant
I’m trying to get my animation to smoothly move one position to another, as this video. Here is the physics I am trying to replicate:
My physics puzzles (BTW the create physics world and create rigid bodies puzzles are in another tab):
my 2nd attempt to makehpysics puzzle:
The “Player-Petra” is the empty cube which all my character’s objects are parented to. Meaning in theory the parented objects should move with the parent, across y-axis. But the meshes don’t move.
2023-09-20 at 9:30 am #66960kdvParticipantPuzzles and JS coding. Fast and expensive.
If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.
2023-09-20 at 12:49 pm #66967c4ccParticipantGood answer, but can I move this without a wall? Also, can I put “Kinetic” instead of “Dynamic”, or “Force” instead of “impulse”?
I tried, albeit with “kinetic” instead of “dynamic”, with an empty cube parent instead of a single object, and “Force” instead of impulse, yet didn’t work
Even following your answer didn’t work for me.
2023-09-20 at 4:15 pm #66973kdvParticipantAlso, can I put “Kinetic” instead of “Dynamic”, or “Force” instead of “impulse”?
no, yes
Puzzles and JS coding. Fast and expensive.
If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.
2023-09-20 at 5:25 pm #66979c4ccParticipantWhy do I need a plane with rigid body static as walls to enable the force/impulse, for the dynamic body?
Under “create rigid body” puzzle, why doesn’t Kinetic work like Dynamic, and, under “apply” puzzle, how is force different that impulse?
- This reply was modified 1 year, 3 months ago by c4cc.
2023-09-20 at 5:29 pm #66980kdvParticipantYou need static or kinematic bodies (the plane in this case) at least to prevent dynamic bodies from falling down under the influence of the gravity force. Static and kinematic bodies are collisions for dynamic bodies.
A force pushes, an impulse hits.
Puzzles and JS coding. Fast and expensive.
If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.
2023-09-20 at 6:14 pm #66982c4ccParticipantI see. Makes sense. So btw, I need either static or kinetic bodies, if there are dynamic ones? What if I have a character hovering? How to have it defy the gravity?
Also, I noticed when I used kinetic instead of dynamic, there was no movement.
2023-09-20 at 7:49 pm #66986kdvParticipantAlso, I noticed when I used kinetic instead of dynamic, there was no movement.
https://www.soft8soft.com/docs/manual/en/puzzles/Physics.html#create_rigid_body
Puzzles and JS coding. Fast and expensive.
If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.
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