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Invisibility keyframe for multiple objects?

Home Forums Graphics / Blender Invisibility keyframe for multiple objects?

  • This topic has 29 replies, 2 voices, and was last updated 1 month ago by c4cc.
Viewing 15 posts - 1 through 15 (of 30 total)
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  • #65766
    c4cc
    Participant

    My blender file

    kurumii

    To make an explosion, under visibility, I tried to use keyframes to turn on and off visibility for viewport and renders as shown here.

    While it worked in Blender viewport, only one object seems to appear and disappear when I viewed the scene via sneak peak. How do get the Blender viewport scene to appear as it did under sneak peak in the browser as well?

    • This topic was modified 1 year, 3 months ago by c4cc.
    • This topic was modified 1 year, 3 months ago by c4cc.
    #65770
    kdv
    Participant

    In Sneak Peek? No way. Only “Object Transforms” values will be exported.

    But you can do it via puzzles in your app

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

    #65776
    c4cc
    Participant

    Thanks. Another question: these yellow explosions as seen in blender viewport:
    kurumii

    But show up like this when viewed in browser:
    kurumii

    How do I fix this?

    #65777
    kdv
    Participant

    The “Emission strength” value is too high. You won’t get the same result in Verge3D increasin the emission strength. Materials won’t become shiny.

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

    #65778
    c4cc
    Participant

    So what do I do to export the blender explosion into the browser?

    kurumii

    #65779
    kdv
    Participant

    Use textures on planes with TrackTo constraints (to face the scene camera). Forget about emission and complicated procedural or modified geometry. THREE.js is not Blender.

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

    #65780
    c4cc
    Participant

    I tried this, but sadly ended up with this.

    • This reply was modified 1 year, 3 months ago by c4cc.
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    #65783
    kdv
    Participant

    Really? :wacko: You should choose some animation to read frames, you should define triggering frames, you should choose objects to hide/show. Think!!!

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

    #65784
    c4cc
    Participant

    I’m so sorry for the noob question. I’m still a beginner. Believe me when I say, I’m trying to master not only Verge3d, but WebGL 2 and WebGPU as well.

    #65785
    kdv
    Participant

    What you really need to know and learn is how to create fake effects. And puzzles.

    Blender (just three planes to simulate fire) => Verge3D

    https://v3d.net/mm3

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

    #65790
    c4cc
    Participant

    Thanks for the tip, I’ll look this up

    #65791
    c4cc
    Participant

    Thanks for the tip, I’ll look this up. May I know what puzzles you used, especially those aligning side view of objects/planes to the camera whenever the camera changes angle?

    #65792
    kdv
    Participant

    It’s “TrackTo” constraint. You can apply it in Blender. No puzzles were used to simulate fire.

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

    #65827
    c4cc
    Participant

    Thanks again, useful info

    #65833
    c4cc
    Participant

    I tried this tutorial. This is my “track to” constraint:

    kurumii

    Sadly, in browser the planes still are not constrained to the X-axis in , and can still spin around:
    kurumii

    How do I replicate your “Track To” constraint example?

    My file is attached

    • This reply was modified 1 year, 3 months ago by c4cc.
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