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verge 4.3.1 having a strange issue wit hobject rotation

Home Forums General Questions verge 4.3.1 having a strange issue wit hobject rotation

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  • #65250
    visualizer
    Customer

    Hi
    A simple cube rotation is jumping abnormally and not running smooth . I noticed this after upgrading to 4.3.1.

    this never happened in 4.1.1 ..what is the reason? & whats the fix?

    • This topic was modified 1 year, 4 months ago by visualizer.
    • This topic was modified 1 year, 4 months ago by visualizer.
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    #65259
    xeon
    Customer

    Hi there,

    You may want to see more detail in this thread:

    Linear Animation

    Soft8Soft response:
    ““Unfortunately this is not a bug, but a limitation of glTF format which can’t store Euler angles (only quaternions). Basically, the 0 and 360 rotation is the same, so the cube is motionless. To make it work you need to supply a couple of intermediate keyframes in-between.

    If you don’t use “linear” and just use your bezier handles and shrink them to 0 lengths… it will work…but linear rotation is just a mess.

    Xeon
    Route 66 Digital
    Interactive Solutions - https://www.r66d.com
    Tutorials - https://www.xeons3dlab.com

    #65261
    visualizer
    Customer

    Hi
    Xeon
    Agreed !

    As you said having some keyframes in between will keep the motion going ahead. instead of just key at start & end.
    I check by baking the animation sequence. It is working perfectly alright.

    I was wondering why I noticed it in 4.3.1 & not before?

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