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Problem with bump

Home Forums Graphics / 3ds Max Problem with bump

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  • #59925
    daim124
    Participant

    Hi. I have created Multi/Sub Object material and the Front side (ID 1) is “Plaster” material so it has a bump. In viewport, it looks good but in Verge3d it’s flat. I’m creating simple Physical Material. Screens included. How can i fix this?

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    #59948

    You need to use Normal Bump node before connect image to a Bump input of the material.

    Co-founder and lead graphics specialist at Soft8Soft.

    #59952
    daim124
    Participant

    Hi. It wasn’t the case – I tried this before. Problem was with ProOptimizer Modifier ;) On optimized mesh it won’t work (in this particular case) in Verge :)

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