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Material Nodes – procedural wood

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  • #53626
    junglist
    Customer

    Hello,

    I’m trying to create material wood. And on blender I get something similar to it but on Verge3d it skips some nodes.
    Is there any rules I should fallow when connecting multiple nodes?
    I notice that:
    * I can’t use Musgrave node.
    * I can’t connect noise texture and voronoi texture together.

    I can’t use image textures since I will scale my object so it would stretch.
    Can anyone help me solve this? :)

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    #53630
    kdv
    Participant

    I can’t use image textures since I will scale my object so it would stretch

    You can. Create one more plane (or an empty object), use it as an Object in the Texture coordinate node and make it invisible. In this case you can scale your main object with no texture streching…

    You can also examine the demo app Parametric Models. But the materials there are more complicated than the one described above )))

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    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

    #53632
    junglist
    Customer

    Thank you very much.

    Completely solves my issue. :good:

    #53643

    Yes, not all of procedural textures are supported.

    Co-founder and lead graphics specialist at Soft8Soft.

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