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NEW in Verge 3D – IOS and AR in Verge

Home Forums Projects NEW in Verge 3D – IOS and AR in Verge

Viewing 15 posts - 1 through 15 (of 20 total)
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    Posts
  • #53439
    br4d86
    Participant

    Hi guys,

    I am new, and I am testing Verge3D.

    I am using the following:

    Blender 3.1.2
    Verge3D 4.01
    Chrome and Edge
    Windows 10 and iPhone SE.

    I took the farmer project as a template and I am trying to add a sphere to it and display both of them as AR on my iPhone, but I am not having any success.

    I exported the glTF file from Blender, so I can see the farmer and the new sphere in the Verge3D preview, but I cannot go further.

    Can you please give me some directions?
    Thanks a lot

    #53449
    kdv
    Participant

    I am trying to add a sphere to it and display both of them as AR on my iPhone

    your sphere MUST have a meterial, this material MUST be glTF 2.0 compatible and change farmer_mesh to Scene in the export to USDZ puzzle to export all your objects. There will be no animation and it works only in Safari…

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

    #53453
    br4d86
    Participant

    Thank you for your quick response.

    Why are the animations not displaying if we add a sphere? How is the farmer template able to have animations?

    Thank you

    #53454
    kdv
    Participant

    Why are the animations not displaying

    Apple’s AR Quick View doesn’t support animation. It’s for Android or maybe some other platforms…

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

    #53455
    br4d86
    Participant

    I still could not make it work on IOS devices after following your steps.

    How do you export the glTF file from Blender?

    Thanks

    #53456
    kdv
    Participant

    How do you export the glTF file from Blender?

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

    #53458
    br4d86
    Participant

    Still not working.

    I attached my Blender file. Could you check it, please?

    Thanks

    Attachments:
    You must be logged in to view attached files.
    #53460
    kdv
    Participant

    The sphere material is not glTF 2.0 compatible and won’t be exported to USDZ

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

    #53462
    br4d86
    Participant

    you are a genius!!! Thank you so much

    #53463
    br4d86
    Participant

    I have one more question. :)

    I am trying to add some annotations (see pic attached), so I added the annotation puzzle. However, I can see the annotation in Verge3D preview but not in the AR.

    Any suggestions?

    Thank you a lot again!!!!!

    Attachments:
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    #53465
    kdv
    Participant

    No suggestions. Puzzles won’t work in iOS. Only 3D models are exported to USDZ. Use an Android device if you want more )))

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

    #53466
    br4d86
    Participant

    Is there a possibility to code the annotation in HTML or any other language supported by IOS?

    Thanks

    #53467
    kdv
    Participant

    Well, create your annotation in Blender…

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

    #53473
    xeon
    Customer

    iOS quickview supports animations just not using Verge3d export. AR quickview also supports html banners that are configured through the url string.

    You can switch to .reality and have even more control through AR quick look. Past that you are building a native app.

    If none of these are an option then you are stuck building 3D objects for annotations and exporting them as previously discussed.

    Xeon
    Route 66 Digital
    Interactive Solutions - https://www.r66d.com
    Tutorials - https://www.xeons3dlab.com

    #53492
    kdv
    Participant

    https://github.com/robmcrosby/BlenderUSDZ/blob/master/io_scene_usdz.zip
    this addon allows to export to USDZ with animations ))) and there is no need to use glTF 2.0 compatible materials (sometimes they look terrible)…

    Verge3D Team, maybe you’ll rewrite your export to USDZ code using this addon? :scratch:

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

Viewing 15 posts - 1 through 15 (of 20 total)
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