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Web app not loading on IOS mobile devices

Home Forums General Questions Web app not loading on IOS mobile devices

Viewing 4 posts - 1 through 4 (of 4 total)
  • Author
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  • #52492
    tsanni07
    Participant

    Hi,

    I am having issues with opening my scene on IOS mobile devices.

    I sent the link to a few collegues who are based both locally and internationally to test the web app and the ones with IOS mobile devices get an error.

    Here is my link: https://v3d.net/7s4

    #52502
    kdv
    Participant

    too many textures (50 or more). and it seems like all of them are 2k )))
    like this https://cdn.soft8soft.com/AROAJSY2GOEHMOFUVPIOE:0b0f143623/applications/Tateossian_Blue_Cufflink/low_Gear_03_low_Metalness.png or this https://cdn.soft8soft.com/AROAJSY2GOEHMOFUVPIOE:0b0f143623/applications/Tateossian_Blue_Cufflink/low_Gear_03_low_BaseColor.png
    this amount of 2k textures is too heavy for iOS…

    for example, exclude roughness and metallic textures, use numeric values in BSDF instead. btw, this model can be colored with no textures, only for normals and maybe AO…

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

    #52503
    xeon
    Customer

    agree withKdv77kdv…you are overlaoding the textures.
    IOS and browsers in general can not exceed a total load of 50MB.
    After reviewing your textures…there is no real need for any of them at the resolution you have. All of these could be dropped to 512×512 or better yet get rid of them completely. You may only need one or two normal maps if at all….and your roughness and metallic maps should be deleted. If you have to have this just the way you have it.. I would suggested baking all the textures into one set of maps reducing your current count to no more than five.

    Your triangle count is excessively high as well. Might want to optimize that mesh down a lot too…this should be under 100 triangles without much of an issue.

    But the bottom line..you are blowing out the safari browser by overloading textures.

    Xeon
    Route 66 Digital
    Interactive Solutions - https://www.r66d.com
    Tutorials - https://www.xeons3dlab.com

    #52510
    tsanni07
    Participant

    Thank you for your help I followed your suggestions and it allworks fine now.

Viewing 4 posts - 1 through 4 (of 4 total)
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