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Glass Blender

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  • #51831
    adamgraszk
    Participant

    I’m working on a glass material that looks better.
    I managed to achieve something like this, it’s not perfect, but it’s better

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    #51848
    adamgraszk
    Participant

    ok, I managed to make a material that looks fairly ok, but in the case of the glass thickness, you have to manually count the fresnel IOR index
    the formula for the count is:
    the formula isn’t ready yet. i’m doing it by feel
    if you want to make other materials, such as a diamond, you need to change the refraction_IOR index for each color, you have to do it separately because each color is diffracted differently.
    PS. I tried to use the appropriate coulor ramp set but Verge 3d does not see it correctly.

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    #51868
    adamgraszk
    Participant

    ok, the glass material is finished so far, if anyone has an idea how to improve it, I am open to suggestions

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    #51885
    adamgraszk
    Participant

    I know it may look like spamming but I want to save my fight with this material.
    today I told a little bit and I was able to improve this material for a wider spectrum of light

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