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Verge 3D to Webflow, to Xcode pipeline questions?

Home Forums Programming Verge 3D to Webflow, to Xcode pipeline questions?

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  • #51162
    jordangarlandmi
    Customer

    My project is built in blender, exported as gltf and then uses verge 3d and Webflow in combination to create puzzles. I then use the verge 3d- mobile cordova feature, and open the application in Xcode on my laptop.

    For clarity- my application allows the user to move around a 3d scene finding SD cards, when they click on the sd cards they turn into images and videos (hopefully videos also). As the user collects more SD cards, they unlock more videos.

    With that description in mind, a few questions have arisen-

    1. I want to have video overlay the entire screen without it being visibly linked to YouTube. Or if possible uploaded natively. I have seen how to do that in Xcode, but as my pipeline has Webflow and verge 3d combined, I have no clue which code I am supposed to edit and how? Is it doable with this pipeline? Is there a better way than this?

    2. If between all the individual videos in my app I have ten minutes of video is that too much for an iOS app / verge 3d to handle?

    3. Can the verge code be edited via Xcode?

    4. Any tips or leads on how to write code for something like this- After three unique SD cards are found and clicked by the user, a video is unlocked and it overlays the screen and plays, when its finished playing the user is still in the same spot in the 3d world.

    5. When using this workflow and taking it from verge to Webflow to the App Store, is the App Store referencing the verge 3d network when my application is being loaded?

    I would be willing to upload my app somehow if anyone is able to help.
    Thank you all for your time

    #51170

    hi,

    1. you can use the HTML video element for that (linked to a local mp4 file). Webflow must have the possibility to embed videos as well.

    2. should be no problem

    3. yes I think so https://duckduckgo.com/?q=xcode+javascript

    4. for this you need a counter which can be implemented with a variable https://www.soft8soft.com/docs/manual/en/puzzles/Variables.html

    5. nope these are just static files that are being converted to an iOS app

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    #51821
    jordangarlandmi
    Customer

    First of all thank you, I appreciate how much support the verge team provides to lost beginners like myself.

    1. Which way is more optimal for performance as a phone app? A video overlay via verge html video puzzle, or via Webflow embed? The videos would fill the screen, play, and then disappear and return back to the 3D world camera.

    Also I am trying to do the full screen overlay within verge 3d via html video puzzle as you suggested. But I can’t tell how to make the video play with verge 3d puzzles. Most of the documentation/app template is geared towards if you are applying the video as a texture to an object not as a full screen overlay. *Theres an image attached below related to this question and the next few.*

    2. When I test my app on an actual iPhone, it is already hardly loading, despite using LZMA upon blender export. The scene is about 60k vertices and I’ve yet to add the ten minutes of video. There is hardly any lighting other than building textures with emission shaders baked in blender. I am not sure what I am doing wrong. It constantly refreshes the favicon load at 100%, or loads with missing textures.

    3. So verge is essentially writing the javascript for me and after it leaves verge its treated like normal JS?

    4. I am attempting to use the variables and procedures to do as you suggested, I have read a few different forums but unfortunately cannot figure it out. Do these puzzles look correct (see attached image)

    Again THANK YOU, hopefully you have some time to get to this, but I understand these are lengthy questions. I want this app to be something unique and likely bit off more than my skill allows, but it looks too cool to stop now lol.

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