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Something uv/texture related problem

Home Forums Graphics / Blender Something uv/texture related problem

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  • #50277
    peet
    Customer

    Hello!

    Please, help me. :)

    I am almost ready with my project and it’s working almost perfectly, except for one thing.
    As you can see in the attached image, I have a roof with a simple texture. I use box mapping because of the shape keys. I cut the front part of the roof as you can see in red since I already have 6 shape keys and need more, so I have solved it into two objects and it’s working just something went wrong with the texture. I realized it’s happening when I delete some party of the original roof object.

    Is it possible to keep the original texture size or UV or whatever when I modify the roof object? Somehow preserve as it was before I sliced.

    Thank you very much in advance!

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    #50281
    peet
    Customer

    I have noticed one thing.

    The “auto texture space” parameters are changing, probably because I sliced and deleted some parts of the original object. If I turn it off the “auto texture space” in blender is working but if I check it with “sneak peek” it’s shown wrongly. Just like before I turned off the auto texture space. :scratch:

    #50285

    Auto texture space not supported.

    Co-founder and lead graphics specialist at Soft8Soft.

    #50288
    peet
    Customer

    Hi Mikhail!

    Thank you for the information!
    Luckily it is solved. I was counting the basis as a shape key, so I could manage to add another one. My fault. :good:

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