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Render Order – What number is closest to the camera?

Home Forums General Questions Render Order – What number is closest to the camera?

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  • #50188
    Chris Wheeler
    Customer

    Probably a noob question but I am relatively new to Verge 3D and never had to use rendering order under object settings.

    Can anyone tell me which number is closest to the camera 0 or 1?

    I am having Z-Fighting issues with MAC Chrome and Safari. I have already tried adjusting the model to move the materials further from each other and have gone so far as to re model the entire project – STILL Z-fighting. UGH. Render order is helping but finding the combination is a bit confusing. I have materials on top and bottom of the model and when rotating the camera in scene certain angles show the z-fighting issues.

    #50195
    xeon
    Customer

    ZDepth fighting is typically caused by near and far clipping planes of the camera. Here is a good tutorial on the cause that will allow you to refine your clipping planes to get a good result.

    Xeon
    Route 66 Digital
    Interactive Solutions - https://www.r66d.com
    Tutorials - https://www.xeons3dlab.com

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