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trying to create brushed stainless steel

Home Forums Graphics / Blender trying to create brushed stainless steel

Viewing 8 posts - 1 through 8 (of 8 total)
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  • #49883
    pekkizz
    Customer

    hello!

    I followed a tutorial to make a brushed stainless steel in blender:

    It looks ok, but in Vergo3d it look bad. Please see my video about this:

    What are my options here? Can I buy a perfect brushed stainless steel material to Verge3d from somewhere?

    Or should i go with some other method to crete this material in blender?
    like this maybe?

    Pekka

    #49886

    Not all techniques a suitable for Verge3D and WebGL. You can find a library of approved materials in our shop called Verge3D for Blender: Essential Material Pack. There you can find an example of brushed steel.

    Co-founder and lead graphics specialist at Soft8Soft.

    #49893
    pekkizz
    Customer

    Yes, I just bought it!
    I wrote a new topic about how to finetune it :)

    #49904
    nsansomw
    Customer

    Hi,

    I have been trying for find satin stainless for a few years. The attached is the best i have found so far that works for me.

    Attachments:
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    #49915
    pekkizz
    Customer

    Hi nsansomw!

    Thank you very much for this!
    I tried it, but it gives me bad noise..
    What could it be? also there is a new brushed metal that they just released today! It is here too, and It looks great too :)

    Here are my settings, only a blue tint on color ramp added:
    https://catchline.fi/toveri/my-satin-steel.png

    Yours,
    Pekka

    #49916

    All solution that uses bump node will poor looking because of WebGl specific.

    Co-founder and lead graphics specialist at Soft8Soft.

    #49924
    x9studio
    Participant

    Mikhail, it is better to bake the nodes into metal, rough and normal texture and then create a PBR material using baked textures with a principled shader?

    In regard to creating materials for WebGI, does Substance Painter produce better materials than native Blender shader nodes?

    #49933

    You can use Substance Painter or make all using Blender nodes, the big problem is only a Bump node, use baked normal maps instead.

    Co-founder and lead graphics specialist at Soft8Soft.

Viewing 8 posts - 1 through 8 (of 8 total)
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