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Making interface objects in Blender non affected by scene lighting?

Home Forums Graphics / Blender Making interface objects in Blender non affected by scene lighting?

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  • #49538

    Hi,

    I have created a configurator with numerous control surfaces/objects aligned to the camera view (similar to the selection buttons in the ring example).

    How do I solve the problem that these interface objects (Blender text and plane objects, few of them with alpha textures mapped onto) are affected by the scene lighting? Which they should not!

    I only want the scene lighting by sun and HDRI (only set to be visible to reflections on the objects) to affect the real 3D objects in the scene to be affected by the lighting (similar to the scooter model).

    The interface objects should be only affected by global lighting and maintain their colors and looks, even when the 3D model is turned.

    I do not want to use external HTML or CSS.

    Thanks for your help!

    #49544

    Use emition material for all object you want to exclude from lighting.

    Co-founder and lead graphics specialist at Soft8Soft.

    #49551

    Thanks Mikhail,

    that works for fonts & solid colored interface objects, but how do I do this for objects mapped with an alpha channel?

    Right now I have the attached setup for the textures with alpha channel.

    The problem is that I am dealing with a clients logo and need to have it display in the correct colors, so I can not just add emission as it would brighten the colors.

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    #49573


    Use this setup.

    Attachments:
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    Co-founder and lead graphics specialist at Soft8Soft.

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