Hi,
I have created a configurator with numerous control surfaces/objects aligned to the camera view (similar to the selection buttons in the ring example).
How do I solve the problem that these interface objects (Blender text and plane objects, few of them with alpha textures mapped onto) are affected by the scene lighting? Which they should not!
I only want the scene lighting by sun and HDRI (only set to be visible to reflections on the objects) to affect the real 3D objects in the scene to be affected by the lighting (similar to the scooter model).
The interface objects should be only affected by global lighting and maintain their colors and looks, even when the 3D model is turned.
I do not want to use external HTML or CSS.
Thanks for your help!