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[SOLVED] Camera Rotation – 3D space / Verge vs. Google Street View

Home Forums General Questions [SOLVED] Camera Rotation – 3D space / Verge vs. Google Street View

Viewing 4 posts - 1 through 4 (of 4 total)
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  • #44953
    xeon
    Customer

    Hi everyone,
    I am hoping someone has a solution to this problem.

    I have an app…where the user will explore indoor and outdoor spaces. I have tried, the various camera types…orbit, flying and first-person and have found that when you drag your camera around it travels in the typical orientation found when developing 3D models in your favorite software. I get it… I appreciate it… I even prefer it. BUT

    After conducting a Focus Group on our first beta application we received a lot of feedback stating the camera rotation was BACKWARDS. After a little digging we found they expected the camera to move like it does in Google Street View, which is completely opposite of what we have now.

    As an example…try out the Global Illumination example that comes with V3D and then bring up Google Street View and see what I mean.

    What I am hoping to do is find a way to flip the camera rotation settings via puzzles, java script, etc.. anything… I just need to add this option to my settings panel to give the user a choice of camera directional movement.

    Thanks for any help.

    Xeon
    Route 66 Digital
    Interactive Solutions - https://www.r66d.com
    Tutorials - https://www.xeons3dlab.com

    #44979
    web
    Customer

    app.controls.rotateSpeed = -1
    Just a negative number for the rotateSpeed. :bye:

    #45034
    xeon
    Customer

    Absolutely fantastic….thank you! Works like a charm!

    Xeon
    Route 66 Digital
    Interactive Solutions - https://www.r66d.com
    Tutorials - https://www.xeons3dlab.com

    #45526
    dssctr
    Customer

    It goes here for anyone like me. :good:

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