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Change between scenes return to original state

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  • #42070
    troskhy
    Customer

    Hi all,

    i need som advice on this subject… i have 3 scenes with diferent 3d elements in each scene that are hidden from start, and appears when user clicks several buttons.

    The problem i’m getting is when i change the scene via load/unload when i return to any scene, the objects are visible, and not hidden as the are supposed to be.

    How can i achieve that everytime i change to any random scene, loads the original state of that scene?

    Can someone give me a visual puzzle example on how to do this??

    Thank you!!!

    #42090
    xeon
    Customer

    Let me see if I can at least point you in a direction to a solution.
    So if I am correct you have Main Scene A and then two additional scenes B and C.

    Main Scene A is the master scene with the puzzles. So you should be able to create a start procedure for each scene. For example if Scene A has a cube and scene B has a sphere and scene C has a plane….

    Start Procedure Scene A
    hide Cube

    Start Procedure Scene B
    hide sphere

    Start Procedure Scene C
    hide plane

    In your Main Scene A – you will have a three load scene puzzles for each of the other scenes….you will want to use the “when loaded do” portion to call the scene start procedure.
    loadscene scene A
    When loaded do: Start Procedure Scene A

    loadscene scene B
    When loaded do: Start Procedure Scene B

    loadscene scene C
    When loaded do: Start Procedure Scene C

    You might have your loadscene puzzles tied to an Event such as on Onclick or something but thats up to you.

    This will reset / hide or do anything you have in your scene start procedure that you need done before the viewer is taken to that scene.
    Easy way to reset the scene conditions, animation, variables, hidden states, etc.

    Xeon
    Route 66 Digital
    Interactive Solutions - https://www.r66d.com
    Tutorials - https://www.xeons3dlab.com

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