Hello guys. I just recently got my app to run in Electron. The tutorial was amazing. Even a non-coder like me could do it. Many thanks to the guys that makes all the tutorial in Verge3D :)
I had done a lot of performance intensive interactive stuff in Unity running on local machine. So I was wondering,.. since I can now run Verge3D locally using Electron… how does it handle performance running locally? Anyone had any experience on this? How much can I push the performance limit? Is it mainly limited by the GPU?
The limit of running Verge3D online is always with the bandwidth. I usually kept my file under 50mb to ensure a quick loading. So, if it can run well locally,.. maybe I could do an app like say 2Gig in size?
*You may ask – Why not just use Unity to work on local app? Well, I am not a coder. Verge3D allow a single artist like me to do wonders. Yes.. WONDERS!!!