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See through issues – in browser

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Viewing 5 posts - 1 through 5 (of 5 total)
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  • #37700
    sickmind
    Participant

    Hi to all!
    I hope that some can help me understand why i’m getting the visualization issue that i attach.
    In blender thaere are no errors. Textures are exported from Substance Painter in ORM + base color + normal OpenGL. I used the R occlusion channel as AO input as the other image attached.

    Any idea on what can be?
    Thanks in advance :)

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    #37705
    sickmind
    Participant

    I find out that depends by the Camera Clip, the start value.
    How i can avoid the issue and set a value lower enough to zoom to the surfaces without clipping?

    Thanks

    #37708

    This looks like a z-fighting issue. Yes, you can reduce the Clip End and/or rise the Clip Start value for your camera.

    Chief 3D Verger | LinkedIn | Twitter

    #37709
    sickmind
    Participant

    Ciao Yuri and compliments for your project! I setted 0,3mm and the defect is reduced when the camera is far away. Is that the only or right way?

    #37719

    you might also try reducing Clip End!

    Chief 3D Verger | LinkedIn | Twitter

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