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Assign texture to material with no existing texture.

Home Forums Puzzles Assign texture to material with no existing texture.

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  • #32534
    KurtGR
    Customer

    Hi, I’m trying to create some logic which will allow me to switch between textures & RGB values for different materials – does this have something to do with the flexible texture input in the replace texture block? I’m not sure what the custom strings are.

    Essentially I need to be able to switch between 6 different options for a material, 4 of them have texture maps, and 2 are simple RGB values (for optimisation, is this possible or do I need to create a 1x1px texture map?

    Thanks!
    Kurt.

    #32540

    Hi Kurt,

    does this have something to do with the flexible texture input

    nope this is for typing the name of the texture slot manually rather than selecting it from the drop-down. Useful when the texture slot name is saved in a variable.

    6 different options for a material, 4 of them have texture maps, and 2 are simple RGB values

    There can be various solutions:
    – you can have 4 materials with textures and 2 materials without textures
    and swap the material type when needed with puzzles
    – you can create a material that mixes a texture node and a color node, and modify the mixing factor with puzzles
    – yes, you can have only one material and swap textures, using a 1×1 pixel texture for colors

    Chief 3D Verger | LinkedIn | Twitter

    #32542
    KurtGR
    Customer

    Ok thanks, I think adding in 1×1 px textures will be the best solution for now.

    Cheers Yuri.

    #32569

    :good:

    Chief 3D Verger | LinkedIn | Twitter

Viewing 4 posts - 1 through 4 (of 4 total)
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