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Bmesh objects details get lost after exporting to .gltf

Home Forums Graphics / Blender Bmesh objects details get lost after exporting to .gltf

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  • #32340
    derekwang0605
    Customer

    I have a problem after exporting to gltf format. A lot of details get lost.
    The attached is the Blender model. Below is the export model with problems.
    http://124.70.132.5/verge3d/mytest/my1stframecad.html
    I have set the active materials as below:
    mat.v3d.gltf_compat=True
    Also I setup global matrix for each parts.
    But none of these options helps!
    Thanks!

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    #32348
    derekwang0605
    Customer

    Sorry , my bad, please ignore the post. I forgot to solidify the bmesh.
    my2ndprofile=bm.verts[:] + bm.edges[:] + bm.faces[:]
    bmesh.ops.solidify(bm, geom=my2ndprofile, thickness=0.081/myparalen)
    After adding these two lines, it worked well.

    #32357

    glad you worked it out! nice model BTW :good:

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    #32362
    derekwang0605
    Customer

    Thank you for the help! :good:

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