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Baked Lightmap, disable shading in Verge3D

Home Forums Graphics / 3ds Max Baked Lightmap, disable shading in Verge3D

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  • #32050
    trojanonator
    Participant

    Hi, I have a simple kitchen with baked lighting in 3ds max viewport with disabled shading. When I export it to Verge3D it’s shaded, when I use self-illumination it’s better but still looks way different than max viewport. Is it possible to disable shading in Verge3D?
    You can see videos of this here – https://www.dropbox.com/sh/smi0uxolfw46ccg/AACH0ITkpumWSu0fbEkClplsa?dl=0

    #32052

    Hi,

    Nice looking scene! :good: You can completely remove shading by deleting all lights, and setting the Environment shading to pure black.

    Chief 3D Verger | LinkedIn | Twitter

    #32545
    zeitgeist
    Participant

    Hey,

    I also need some help with shading.
    I try to get a neutral white lighting for my scene, because everything is baked already and ran into the same issue.

    If I delete all the lights and set the Environment to black, shouldn´t the scene be completely black?

    For easier explanation I´ve used the “simple-configurator” demo.
    I delete the lights and set Environment to black.
    This is the result:
    Where does the light come from and why does the left side of the drawer turn dark?

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    #32567

    Hi,

    this is a normal behavior since if you delete all lights, a default one is added automatically to the scene. To remove all lighting, you might use completely black Environment texture, or alternatively set the intensity of the light sources to zero.

    Chief 3D Verger | LinkedIn | Twitter

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