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WebGL partial glitch with armature baked action

Home Forums WebGL & WebXR Troubleshooting WebGL partial glitch with armature baked action

Viewing 6 posts - 1 through 6 (of 6 total)
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  • #30269
    samuraijkm
    Customer

    Hi Yuri and dev team,

    I recently discovered a bug in my verge app that is part of a rigged armature that seems to be broken in one part on the claw of the industrial robot arm. :unsure: I am putting a video of how it should look from blender and a link to the actual application in development. Not really sure how to troubleshoot why that part of he rig isn’t coming into verge right when the rest of it works fine. Thanks in advance for your help.

    PS – To view the animation in the verge app, you have to click on the word “availability” on the left and then an orange dot will appear that you can activate the animation.

    Jason

    #30321

    Hi Jason,

    Can you isolate this issue in a small .blend file so we could debug it?

    Chief 3D Verger | LinkedIn | Twitter

    #30378
    samuraijkm
    Customer

    Hi Yuri,

    I isolated the problem into this blend file. I had to delete all images to get small enough to zip and send, but it shows the issue correctly.

    Let me know what you find out.

    Thanks,
    Jason

    #30381

    Hi Jason,

    Thank you for the blend file. We have checked your scene and it looks like the animation baker has issues with this rig. We’ll take a look at this, but for now, you can use Blender’s native animation baker before export.

    Chief 3D Verger | LinkedIn | Twitter

    #30385
    samuraijkm
    Customer

    Thanks Yuri,

    I will try that for now.

    Jason

    #30387

    Sure, let us know if it helped!

    Chief 3D Verger | LinkedIn | Twitter

Viewing 6 posts - 1 through 6 (of 6 total)
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