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Verge3D 3.2 pre4 available!

Home Forums Official Announcements Verge3D 3.2 pre4 available!

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  • #29007

    We are releasing Verge3D 3.2 really soon. Make sure your apps are fully compatible!

    Additions to the 4th preview build:

    Chief 3D Verger | LinkedIn | Twitter

    #29008

    Blender-specific

    Normal maps now correctly work with gltf-compliant materials.

    Blender’s newly introduced Vertex Color, Tangent and Vector Rotate nodes are now supported by Verge3D including all their switches.

    3ds Max-specific

    We fixed a bug related to incorrectly assigned UV index which led to export crash in 3ds Max 2021.

    Maya-specific

    A whole new bunch of nodes is now supported by Verge3D, including Ramp, Sampler Info, Surface Shader, Lambert, aiMixShader, aiFacingRatio, aiNormalMap, and Layered Texture.

    Normal maps now correctly work with gltf-compliant materials.

    Textures provided in arbitrate format (such as TGA, TIFF, EPS, PSD etc) are now automatically converted upon export to web-friendly PNG images.

    Other Improvements

    Annotations (if any) are no longer displayed by the Puzzles editor after the viewport window is closed.

    Shader compilation callbacks can now be added to the App.compileCallbacks array (similarly to App.renderCallbacks). It is recommended to enable post-processing or add fog inside these functions (one callback per loaded scene).

    Chief 3D Verger | LinkedIn | Twitter

    #29009

    As usual, you can grab the preview bundle from the downloads page!

    Chief 3D Verger | LinkedIn | Twitter

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