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Best practices to create 360 tours with Verge 3D and Blender

Home Forums General Questions Best practices to create 360 tours with Verge 3D and Blender

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  • #27033
    salihoff
    Participant

    Hi newbie here :) I was wondering how to create 360 virtual tours with Verge 3D like this

    I found a forum post about 360 camera rotation. But still, have several questions:

    – File management is there a way to change the texture of the skybox (sphere) via link?
    – Does Verge3D support stereoscopic 360 images (for VR users) and does it automatically change from mono 360 to stereo 360 or I should use 2 types of textures?

    If there is any tutorial on how to create 360 tours or forum topics I missed please let me know.

    #27129
    dssctr
    Customer

    Hi, It is possible to do this. However, I am not aware of a tutorial for verge 3d. However, Wil Welker made a great tutorial on the procedure, but he is doing so in the older product Blend4web, and Blender 2.79. I’ve done this in V3d with one image pulled from my iPhone streetview app that I made a couple of years ago. good luck. https://www.youtube.com/watch?v=STYq5qQ2w2E

    Sorry I just realized you want to change out the skybox image only. You could easily just jump from URL to URL. As for VR you only need one texture for WebXR it splits automatically in VR(if you trigger it by clicking something to turn on VR). The procedure doesn’t seem to work in Chrome yet, but it does in Firefox.

    #27837
    salihoff
    Participant

    Thank you very much for your suggestion!

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