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Verge3D 3.0 Pre2 Bug: Strange Layering of Environment on top of materials.

Home Forums Bug Reports and Feature Requests Verge3D 3.0 Pre2 Bug: Strange Layering of Environment on top of materials.

Viewing 4 posts - 1 through 4 (of 4 total)
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  • #23826
    mcolinp
    Customer

    I have a library I created of my own materials which do not use any textures, for things such as glossy paint, rubber, metals, etc. when I previewed them using the previous build, (2.17.1), all was well. When I try to preview them using the beta build, (3.0 pre2), they appear as if the world is layered on top of the materials in a strange way.

    I initially replied to the announcement of 3.0 pre2. Though it was pointed out that I forgot to pack the file with the image textures. (The only texture is the environment map.) This file should work now, though it exceeds the 4mb upload limit.

    You can find it here:
    https://app.box.com/s/970afen1psmkocgo7gx662s7axoicm93

    #23885

    Thanks for the files! We’ll take a look at this.

    Chief 3D Verger | LinkedIn | Twitter

    #24090

    Update: we managed to fix this issue. The fix will land in the next Verge3D build!

    Chief 3D Verger | LinkedIn | Twitter

    #24120
    mcolinp
    Customer

    Wonderful! Good to hear.

Viewing 4 posts - 1 through 4 (of 4 total)
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