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Tagged: configurator calculation
- This topic has 7 replies, 3 voices, and was last updated 4 years, 9 months ago by Yuri Kovelenov.
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2020-01-29 at 11:56 pm #23110naturalstateParticipant
Hi,
Has anyone built a building configurator similar to this https://designer.actbuildingsystems.com/ with Verge?If not, can anyone recommend a workflow on how to go about building something like this? I’m wondering how exactly you’d deal with dragging the building footprint out and changing the roof pitch? Would I make that animation in 3dmax first?
Thanks for any suggestions
2020-01-30 at 6:18 am #23114Yuri KovelenovStaff2020-02-05 at 12:48 am #23272naturalstateParticipantThanks for the response. I’ve used morpher in max before. I know it has a limitation for requiring that the vertex count is the same between all objects.
I made simple geometric test building mass, and have the morpher setup to control width, height, length and roof pitch as separate channels. This works fine if you just have a simple mass.
But what I’m requiring is to have detailed metal panels that construct the building walls and roof. Each panel is currently a separate object. Any ideas on how I could make this work? How can I parametricly drag out the building dimensions and use detailed panel geometry?
2020-02-05 at 12:23 pm #23284Yuri KovelenovStaffIn this case, it looks like you need to use low-level JavaScript API to move the vertices.
https://cdn.soft8soft.com/demo/examples/index.html#webgl_buffergeometry_morphtargets2020-03-17 at 11:16 am #24748stickylCustomerHi,
I’m considering using Verge3D for making a configurator for a customer. We need to make a floor plan in which the client can dimension the height, depth and length of the room. I have seen this can be done, but: Based on the length the configurator should automatically calculate the number of windows being placed in the wall. Based on the depth the configurator should automatically calculate the width of the door or place a second door. Can we do this in Verge3D and is there an example (website) were we can see an example to look at?
Looking forward for an answer.2020-03-17 at 2:21 pm #24749Yuri KovelenovStaffHi,
Based on the length the configurator should automatically calculate the number of windows being placed in the wall.
you can replace a wall section with a model with more windows once the length exceeds some limit, I guess
2020-03-18 at 11:05 am #24776stickylCustomerThanks for you answer Yuri. Do you know a site that got something like this already build in Verge3D?
2020-03-18 at 12:44 pm #24778Yuri KovelenovStaff -
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