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3DS max crashes on exporting mesh

Home Forums Bug Reports and Feature Requests 3DS max crashes on exporting mesh

Viewing 5 posts - 1 through 5 (of 5 total)
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  • #22720
    novator83
    Customer

    Hello,

    I have weird problem with exporting mesh with v2.17, that exported perfectly with v2.12. 3Ds MAX 2020 crashes before completely exporting (or sneak peek creating). Doesn’t work even when importing/merging mesh into fresh scene. :unsure:

    MAXscript doesn’t show any interesting information.
    null

    Is there some LOG file (or some debug option) for 3Ds MAX plugin?

    Here is link to file with simplified scene, with only one mesh:
    https://transfernow.net/453nm1p54x4v

    EDIT: It seems like this object has some metadata that crashes whole 3ds max.
    When I attach its mesh to newly created box, it exports OK.

    #22733
    novator83
    Customer

    PROBLEM SOLVED!

    It seems like Object Properties -> User Defined Properties had some Vray data in them and it prevented them to export (or sneak peek).

    VRay_MoBlur_GeomSamples = 2
    VRay_GI_Generate = True
    VRay_GI_Receive = True
    VRay_GI_Multipier = 1,000000
    VRay_GI_GenerateMultipier = 1,000000
    VRay_GI_SubdivsMultiplier = 1,000000
    VRay_Caustics_Generate = True
    VRay_Caustics_Receive = True
    VRay_Caustics_Multipier = 1,000000
    VRay_MoBlur_DefaultGeomSamples = True
    VRay_Matte_Enable = False
    VRay_Matte_Alpha = 1,000000
    VRay_Matte_Shadows = False
    VRay_Matte_ShadowAlpha = False
    VRay_Matte_ShadowColor = [0,0,0]
    VRay_Matte_ShadowBrightness = 1,000000
    VRay_Matte_ReflectionAmount = 1,000000
    VRay_Matte_RefractionAmount = 1,000000
    VRay_Matte_GIAmount = 1,000000
    VRay_Matte_GI_OtherMattes = True
    VRay_GI_SurfaceID = 0
    VRay_SSS_SurfaceID = 0
    VRay_GI_VisibleToGI = True
    VRay_GI_VisibleToReflections = True
    VRay_GI_VisibleToRefractions = True
    VRay_Secondary_Matte_Enable = False
    VRay_MoBlur_Override = False
    VRay_MoBlur_Override_Duration = 1,000000
    VRay_MoBlur_Velocity_Override = False
    VRay_MoBlur_Velocity_Channel = 1
    VRay_MoBlur_Velocity_Multiplier = 1,000000
    VRay_Generate_Render_Elements = True
    Ignore_In_VRayRT = False
    VRay_Has_Toon_Outlines = True
    #22734

    Glad you worked it out! Thanks for providing the file, we’ll look into this.

    Chief 3D Verger | LinkedIn | Twitter

    #22735
    novator83
    Customer

    :good:

    Congrats! You have reduced assets file sizes for 30% from 2.12!

    B-)

    #22742

    Thanks! Enjoy! :)

    Chief 3D Verger | LinkedIn | Twitter

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