- This topic has 13 replies, 3 voices, and was last updated 2 years, 4 months ago by kdv.
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2019-12-26 at 3:29 am #22333GLiFTeKCustomer
Hi,
If i have an object with an animation…
then i clone it..
how does the cloned object play it’s animation?i’ve named the clones as variables… but.. there’s obviously only one animation.
thnx
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plz share Discord link & on your signature!2019-12-26 at 8:48 am #22344Yuri KovelenovStaff2019-12-27 at 1:08 am #22386GLiFTeKCustomerHi,
AFAIK when you clone an object, its animation is attached to the clone as wellactually i meant clones created with a puzzle, not clones made in the blend file.
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plz share Discord link & on your signature!2019-12-27 at 6:20 am #22388Yuri KovelenovStaff2019-12-27 at 10:30 am #22402GLiFTeKCustomerno .. yeuah..
i tried…
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plz share Discord link & on your signature!2019-12-27 at 10:33 am #22405GLiFTeKCustomerwas trying to take advantage of things considering the 6-shape-keys limitation.. multiplied 4 ways via a 4 way image.
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plz share Discord link & on your signature!2020-01-01 at 10:01 pm #22499GLiFTeKCustomerHi,
I tried to clone an animated object – the clone appears to be not animated.I made a clone in blender, (alt-D, shares same mesh, data etc)
In puzzles, it’s animation doesn’t show up in the animation selector drop down.However, I can control the clone’s morph factor, so it HAS access to the PARTS that make up the animation…
Is there any way we can have clones from blender’s animation be available?
Or tell the clone to play it’s original’s animation(same)?I tried “play animation>get animation from>clone of ‘object’ ”
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plz share Discord link & on your signature!2020-01-02 at 3:36 am #22500GLiFTeKCustomerJust tried to recreate the (39 now) shape keys animation using morph factors and their puzzles.. but was overwhelming.
One improvement that would change the field entirely……would be if the morph target drop down in the get/set morph target puzzles, could be made flexible (as is in the change value in material puzzle).
This then could enable one to iterate and dynamically control which morph targets are used based on other interactive factors.I’ll put that in requests.
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plz share Discord link & on your signature!2020-01-02 at 5:08 am #22505Yuri KovelenovStaff2020-01-03 at 2:05 am #22520GLiFTeKCustomerSO…
i managed to have the clones follow the original’s animation in a pretty simple manner. (albeit tedious as you have to make one for every morph factor target)i made a procedure that tells each clone to copy the morph factor of the original.
(this could be put through a dictionary first to be augmented or offset, tried that, the playback was compromised from it)while an animation clip is playing, the morph factors are readable.
(the procedure call loop is outside the drag event puzzle because it wouldn’t refresh the morph updates fast enough.)
here’s a pic…you can see as how i iterate the specific clone being addressed, as could the factor targets (shape keys).
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plz share Discord link & on your signature!2020-01-03 at 3:44 am #22533Yuri KovelenovStaff2020-01-04 at 8:57 am #22556GLiFTeKCustomergreat you worked it out!
In the meantime, is there a way to find the js for the get and set morph target puzzles and augment them with a js call puzzle to designate dynamic morph target names?
Thanks
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plz share Discord link & on your signature!2020-01-05 at 5:31 am #22563Yuri KovelenovStaff2022-07-27 at 7:35 pm #54438kdvParticipantYou can find the solution here
https://www.soft8soft.com/topic/animating-cloned-objects/#post-54428Puzzles and JS coding. Fast and expensive.
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