- This topic has 4 replies, 2 voices, and was last updated 5 years ago by GLiFTeK.
-
AuthorPosts
-
2019-11-23 at 4:53 am #21356GLiFTeKCustomer
Hi,
I’m streamlining my scenes for best efficiency.
An object with many parts I currently have, is a technical diagram that needs to go between its original form, and an “exploded vie” , where it’s components move away from each other, to elucidate their inner workings.Not a problem.. when I’ve got them as separate objects, and can guide them with animation puzzles’ appealing animation TWEEN settings..ie:easing etc..
Now, to streamline the object(a), I see in the manuals guide, it’s better to have ONE object, with vertex groups. Controlled by bones, to make shape keys, and pursue their motions this way…
However, I sacrifice the feature of the they puzzles TWEENING easing etc.. (Which could be done in blender graph editor)..
Wondering if we can EASE animations created in blender….?
And what the benefits/tradeoffs of either of those configurations are..Ie: ONE object, less material calls(opposed to repeatedly calling identical materials on separate parts), less specific listings and callings…
BUT… LIMIT to amount of materials suxMANY objects…flexibility with puzzle TWEENING easing etc (and reversing dynamically, not tied to timeline) and each object has own material.
At a crux because I’m deciding which way I should map textures uvs etc
Thnx!
Visit the GLIFTEK Verge3D Plugins Store!
GLIFTEK.com for Plugin Documentation & LIVE DEMOS!
LIKE The GLIFTEK Facebook Page for updates!
Join the Verge 3D Discord Server!
plz share Discord link & on your signature!2019-11-25 at 7:04 am #21382Mikhail LuzyaninStaffIf materials is simple then there will be not so much improvement in performance.
Co-founder and lead graphics specialist at Soft8Soft.
2019-11-26 at 8:44 am #21413GLiFTeKCustomerCurious:..
(translation issue?)
Do you mean that if …
the “materials are simple”…
… then there “WILL BE” improvement in performance?I’m hoping that’s what you meant, because that’s what I was wondering.
Thanks!
Visit the GLIFTEK Verge3D Plugins Store!
GLIFTEK.com for Plugin Documentation & LIVE DEMOS!
LIKE The GLIFTEK Facebook Page for updates!
Join the Verge 3D Discord Server!
plz share Discord link & on your signature!2019-11-26 at 9:03 am #21414Mikhail LuzyaninStaffIf materials are simple, so there’s no reason to optimize them by keeping them on one object, just separate your object for your comfort work as you want. There WILL BE NOT SO MUCH IMPROVEMENT in performans if you keep it as one object. If materials are complex better to keep them on one object this will improve the performans noticeably.
Co-founder and lead graphics specialist at Soft8Soft.
2019-11-26 at 12:23 pm #21418GLiFTeKCustomerHi,
Ok! :)
Makes much sense.
Thank you very much for your attention,
Sorry for the misunderstanding.
Very good.
Visit the GLIFTEK Verge3D Plugins Store!
GLIFTEK.com for Plugin Documentation & LIVE DEMOS!
LIKE The GLIFTEK Facebook Page for updates!
Join the Verge 3D Discord Server!
plz share Discord link & on your signature! -
AuthorPosts
- You must be logged in to reply to this topic.