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Tagged: camera setting
- This topic has 17 replies, 4 voices, and was last updated 6 years, 10 months ago by vincent.
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2018-02-06 at 10:05 am #1957vincentCustomer
There is a difference between the viewer inside Blender and the browser. How to have the same view ? I am always too near the subject and I can’t go back. Do you have simple setting ?
2018-02-06 at 12:32 pm #1959Mikhail LuzyaninStaffHi. There is a difference between the viewer inside Blender and the browser. How to have the same view ? I am always too near the subject and I can’t go back. Do you have simple setting ?
Export always performed from scene’s camera, so when you export outside the camera you will always get the different result because the engine know nothing about your location in the scene. Try to set view from the scene’s camera and then export you will get the same result.
Co-founder and lead graphics specialist at Soft8Soft.
2018-02-06 at 3:00 pm #1960vincentCustomerHi,
Thank you, I understood exactly in the same way, but there is a other camera, where is she ? the camera is different in the browser.2018-02-06 at 5:15 pm #1965Mikhail LuzyaninStaffHi,
Thank you, I understood exactly in the same way, but there is a other camera, where is she ? the camera is different in the browserIs this difference very significant or it’s just little moving of the point of view?
Co-founder and lead graphics specialist at Soft8Soft.
2018-02-06 at 5:49 pm #1973vincentCustomerYes it is. Imagine you look the sea, and you have horizon, in the browser you look your feet ! It’s the place where the objet arrive in when you make : File / Append. May be there is the point who decide to be the start.
2018-02-07 at 7:49 am #1983Mikhail LuzyaninStaffYes it is. Imagine you look the sea, and you have horizon, in the browser you look your feet ! It’s the place where the objet arrive in when you make : File / Append. May be there is the point who decide to be the start.
Can you attach the blend file?
Co-founder and lead graphics specialist at Soft8Soft.
2018-02-07 at 9:47 am #1994vincentCustomerUnfortunately, I can’t share this work.
2018-02-07 at 10:48 am #1995Yuri KovelenovStaff2018-02-07 at 11:25 pm #2001cyclonejackParticipantI have the same issue. When I press “Sneak Peak” it disregards the camera.
Attached is an example blend.Attachments:
You must be logged in to view attached files.2018-02-08 at 7:28 am #2004Mikhail LuzyaninStaffHi, it’s not an issiue. It’s because of camera settings. Orbit camera will always look at Target point that you can setup in cameras settings. It will do the same if you assign constrain called Damped Track to camera and choose as target an object that locates at 0.0.0. We was forced to make this settings because we haven’t target camera directly in Blender.
Co-founder and lead graphics specialist at Soft8Soft.
2018-02-08 at 7:56 am #2008vincentCustomerI understand, my setting is true, but my “sneak peak” is wrong. And I can’t back away, just left right, in front… in the browser (Chrome). I should you send my file in a private message. Can I have a email ?
2018-02-08 at 8:01 am #2010Mikhail LuzyaninStaffYou can upload it somewhere (dropbox or something) and send a link to us with contact form.
Co-founder and lead graphics specialist at Soft8Soft.
2018-02-08 at 3:53 pm #2098vincentCustomerMr Mikhail Luzyanin
Did you receive my message and my link by wetransfert ?2018-02-08 at 4:00 pm #2099Mikhail LuzyaninStaffMr Mikhail Luzyanin
Did you receive my message and my link by wetransfert ?Yes, thank you for an example it was very helpfull. There is a bug with an animation that we will fix, but we cannot reproduce the difference with camera osition. Can you also attach some screenshots and version of blender and verge3d you use? Than you for feedback again!
Co-founder and lead graphics specialist at Soft8Soft.
2018-02-08 at 4:31 pm #2100vincentCustomerAfter reopening the file the problem seems to be less obvious.
I have destroy a lot of 3d models inside the scene. It isn’t the same case study.But There is not the same screen, Look at the pictures.
When you are in the chess game of blender there is no problem, but when you work outside the crossing ligneS in Blender, there is a trouble. When you don’t apply the scale at 1 on the objects, it’s mean a problem for the browser, it’s impossible to use Verge3D with a Blender build with link’s objects.
Hep ! please doesn’t forgot the propeller.
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