Home › Forums › Official Announcements › Verge3D 2.15 pre1 available!
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2019-09-12 at 1:40 pm #18648Yuri KovelenovStaff2019-09-12 at 1:40 pm #18649Yuri KovelenovStaff
Puzzles
As per user feedback, we made the middle mouse button pan the editor workspace even when it is pressed over a puzzle (consistently with Blender’s Shader editor, for example).
We documented all puzzles the help links of which were previously missed or referred to Wikipedia, and added some examples relevant to Verge3D. This includes Logic, Loops, Text, Numbers, and Lists.
We also fixed outdated or missed links and screenshots throughout the reference. Some puzzles’ names, toolbox order and look were tweaked too. Particularly, the former “constrain value” puzzle is now called clamp, “to fixed point” is now called round with precision.
The load sound puzzle now accepts the URL parameter as variable (it also received a hopefully nice icon). Other sound puzzles’ names were shortened.
The Library of Puzzles was updated to reflect the recent updates.
We fixed the internals of the picked object and hovered object so that these puzzle can now be inserted directly in the logic comparison puzzle.
Finally, we added a png/jpeg switch to the take screenshot puzzle.
Other Features and Bug Fixes
Morphing in now supported for multi-material objects.
We removed faulty blurriness when rendering materials with zero roughness (noticeable for highly reflective materials like chrome, gold etc).
We fixed the rendering error of transparent objects when screen-space refraction is enabled.
Finally, we fixed memory leaks when post-processing effects are disabling (for example, with the remove postprocessing puzzle).
Blender-Specific Features
Blender 2.8’s Color Management > View Transform > Filmic setting, which is default, is now supported. This fixes the major difference with Verge3D rendering for projects created using factory Blender settings.
We supported all available projection modes for the Image Texture node, including Box, Sphere and Tube. This allows you to assign textures to meshes without UV-unwrapping them first, which will be especially useful for parametric objects or for geometry created with modifiers. The Box projection mode additionally offers Blend factor for reducing seams.
Finally, we fixed the issue with modifiers not working for hidden objects even if the Bake Modifiers option is enabled.
2019-09-12 at 2:05 pm #18651yasseCustomerVery Good Features !! Thank you!! :)
2019-09-13 at 8:15 am #18671jbetbeCustomergood job! Amazing one more time!
2019-09-13 at 2:33 pm #18697Yuri KovelenovStaff2019-09-13 at 6:06 pm #18713Francesco SorrentinoCustomerThank You!!!
2019-09-14 at 4:14 pm #18723NewFakeCustomerNewFake :)
2019-09-16 at 12:37 pm #18825scalareCustomerThanks a lot for making sounds work dynamically!
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