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- This topic has 4 replies, 2 voices, and was last updated 5 years, 5 months ago by Mikhail Luzyanin.
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2019-07-08 at 9:32 pm #16450PunkvstudioCustomer
I am trying to manipulate shapekeys in Blender 2.80 and Verge3D with two separate objetcs. Everything works well in Blender, and one of them works fine in Verge but the other does not respond to the Play Animation command. Is there a limitation to the number of objects using shapekeys perhaps? The shapekeys are animated using the same keyframes and duration for both objetcs, I’ve also tried shifting one of the object’s keyframes in the timeline to see if that helped and I got some awkard results, as if it did affect it somewhow, but no luck, still those object’s shapekeys won’t perform on Verge.
Some help would be surely appreciated.
2019-07-09 at 6:49 am #16451Mikhail LuzyaninStaffSome help would be surely appreciated.
Ther’s some bugs and limitation for now with shapekeys, but difficult to understand is that bug or limitation or may be you just do something wrong. Can you share you project to find the problem?
Co-founder and lead graphics specialist at Soft8Soft.
2019-07-09 at 12:47 pm #16467PunkvstudioCustomerHi Mikhail,
Before I send you the project I should ask another question. I had to turn to shapekeys because I had this hand animated with armature bones and it looked really bad in the browser, while with shapekeys it looks fine, you can compare both images attached. Is there a limitation with bone weights/vertex groups as well? I would be interested in fixing this if possible beforehand since translating everything into shapekeys doubles my work and I can’t edit animations anymore since the armature has to be applied as shapekey in the process.Along with the hand I have another asset (also animated with an armature and vertex groups/weights) that has to be armed onto the hand. The shapekey issue came when I applied this second asset’s armature into shapekeys as well… But now I am thinking perhaps I can keep this with bones and only apply the hand’s armature as shapekeys since it is the one that looks worst on the browser.
Ideally, it would be great to do everything with the armatures and weights…
Thanks.
2019-07-09 at 3:21 pm #16486PunkvstudioCustomerHi Mikhail,
In the end I’ve managed to use shapekeys only in the hand and keep the bones in the other asset, so it is altogether working for me. But it would be great if I didn’t have to create apply the hand’s armature as shapekeys altogther.
2019-07-09 at 3:32 pm #16487Mikhail LuzyaninStaffI would be interested in fixing this if possible beforehand since translating everything into shapekeys doubles my work and I can’t edit animations anymore since the armature has to be applied as shapekey in the process.
I’m sure that it’s because of limtation of bones weights on one vertex, there’s can’t be more that 4 bones per vertex. If you Clean your mesh (remove all zero weights form all vertexes) it will help.
Co-founder and lead graphics specialist at Soft8Soft.
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