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Different UVmap values in material?

Home Forums Graphics / 3ds Max Different UVmap values in material?

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  • #15631
    karonte
    Customer

    Hi all. I have a problem…
    I created a new 3dsmax material. I have 3 maps: albedo, AO and Normal.
    AO+Normal have the same “tile” so u=1, v=1.
    Albedo instead, a value of U10 and V10.
    When I export my scene to verge, my AO and normal are all x10. Does Verge not support different UV multipliers?

    MR

    #15660

    Do you use compat gltf 2 material or not? If yes then you can’t use different tiling for the different images of the same material and masimum two uv-map.

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    Co-founder and lead graphics specialist at Soft8Soft.

    #15684
    karonte
    Customer

    yes! it works!. thanks

    MR

    #15689

    :good:

    Co-founder and lead graphics specialist at Soft8Soft.

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