Home › Forums › Bug Reports and Feature Requests › Shadow Catcher (EEVEE)
- This topic has 11 replies, 6 voices, and was last updated 4 years, 2 months ago by Mikhail Luzyanin.
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2019-03-15 at 4:44 pm #12826OzbendCustomer
For Shadow Catcher in EEVEE we use the trick (attachment pic). But in Verge it doesn’t work.
2019-05-09 at 7:39 pm #14578mcolinpCustomerI also am looking for a good solution for this. The application example “simple configurator” has a system that kind of does this; but it seems to be a clunky workaround. It uses a large half hemisphere to encapsulate the scene. I have not figured out how to control the scene space color (sky, background, etc.), the way I would using the shadow catcher method.
You can check out my EEVEE setup in the attachments.
2019-05-13 at 8:21 pm #14703mcolinpCustomerIs this something that could be evaluated and implemented? I want to build a whole series of content with ground shadows and a seamless background color; meaning no horizon or gradient detectable.
2019-05-14 at 9:09 am #14711Mikhail LuzyaninStaffWe added node Shader to RGB to our TODO list. It’s all what you need to implement ‘Shadow Catcher’?
Co-founder and lead graphics specialist at Soft8Soft.
2019-05-14 at 2:37 pm #14744mcolinpCustomerThank you Mikhail. Is there a maintained list in documentation that lists which nodes are currently supported? This would be so helpful; and would get you better feedback on people requesting support for specific things.
Without the that; I would question you regarding the setup I have had been using as my shadow catcher:
RGB to BW
Gamma
Gradient Texture(See first image in my first reply; to see if you spot any other nodes not currently supported.)
Looking forward to having this working!
2019-05-14 at 2:44 pm #14746Yuri KovelenovStaff2019-05-14 at 2:52 pm #14747Mikhail LuzyaninStaffRGB to BW
Gamma
Gradient TextureAll this nodes already supported, so your shader must work the same as in EEVEE.
Co-founder and lead graphics specialist at Soft8Soft.
2019-05-14 at 3:31 pm #14755mcolinpCustomerAwesome. Thanks Mikhail. I will give 2.12.1 a try and see how it turns out.
I believe the difference between my setup and the person who started this; is that mine gives additional flexibility in how the shadow renders. For instance you can make it fade as it gets further from the object; but control how much.
2020-09-28 at 10:57 am #33496filipstamateParticipantHi,
Did anyone manage to use the EEVEE shadow catcher in Verge3D in the end?
I just tried, using the setup from the first post, but it’s not working. The object is still visible.2020-09-28 at 11:43 am #33498Yuri KovelenovStaff2020-09-28 at 7:57 pm #33513GLiFTeKCustomerOne option is to fake shadows. If all you need is a small faded oval, then you just make that as an image.
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plz share Discord link & on your signature!2020-09-29 at 6:25 am #33520Mikhail LuzyaninStaffYou can find a working example of shadow catcher in AR demo (only for blender and max for now).
Co-founder and lead graphics specialist at Soft8Soft.
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