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finally published a test…

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  • #10577
    Avier3D
    Customer

    hello verge3d people,
    Here’s a project I just converted to verge3d, no interactivity, no nothing, just the topology plus textures, and it’s definitely not optimized, still too heavy since it came from a model I made to render with cycles…
    https://cdn.soft8soft.com/AROAJSY2GOEHMOFUVPIOE:78046e3519/applications/FNZC/FNZC.html

    I am doing some work for a company that automates buildings and also deploys top of the line conference rooms, and I’m doing the “visual integration” side of things in here, the battle between the architects of the clients and the technicians implementing the actual tech…

    My pipeline consisted of Blender+Cycles and then export to Unreal+HTC Vive, but I recently converted to Blender+Eevee and Unreal….but I want to move to Blender+Eevee+Verge3D for AR, and keep everything 1:1 so I’m not converting materials and textures and lighting between engines etc.

    If my boss responds well to this, well should mean we’ll get a full license and use Verge3D (Hi Yuri! :) ) and use Verge3D as a communication channel between the parties.

    We are also waiting from a big big big client to create a configurator so resellers can showcase the alternatives to clients in a dynamic way. Hopefully that happens too!

    Anyways, just wanted to say hi :)

    #10583

    Hi to you too! :)

    Your scene looks incredible! :good: I look forward to start a cooperation which I’m sure will be fruitful. :yes:

    Chief 3D Verger | LinkedIn | Twitter

    #10591
    Avier3D
    Customer

    Thank you.
    The idea is to bake textures from cycles and attempt to get a 1:1 result into Verge3D to present projects to clients. This particular client has engaged only from these renders, although it’s just 1/4 of the floor. Now another company in the same building wants us to present a project to deploy tech into 6 more floors O.o
    But there’s going to be a LOT of back and forward with the client with the designs, and I’m thinking that if I get an efficient way to send the Verge3D-made models to the client, and from there they can navigate on desktop/mobile/AR/VR….

    I am thinking that it would be great if client could place annotations on parts of the model for feedback. In our case we deal with the engineers since the building is currently being built here in the city, the architects, the hardware provider, the software provider, and we have to get everything working seamlessly. My role here is to create a visual communication pipeline that not only speeds up this, but also accounts for the final look and functionality of the whole thing.

    Here are some 360’s
    https://360player.io/p/9MuFbN/
    https://360player.io/p/JKEhFh/
    https://360player.io/p/KxjhD4/
    https://360player.io/p/QGXHBm/
    https://360player.io/p/e9muzL/

    I am thinking that these 360’s can also be made in Verge3D. A Sphere with an equirectangular 2:1 render applied does this, and the camera in the center with locked position and some axis constrains. There must be a way to leave some “360” icons on the 3D floorplan than when clicked, it loads the 360 for a photorealistic view of the model from that particular POV. That would be a sweeeeet way to present a project, it would allow me to leave the WebGL model relatively simple and allow the user to view realistic renders through these 360 panoramas.

    #10593

    I am thinking that it would be great if client could place annotations on parts of the model for feedback.

    Annotations can be added with Puzzles: https://www.soft8soft.com/docs/manual/en/introduction/Puzzles.html#add_annotation

    I am thinking that these 360’s can also be made in Verge3D.

    Here is a tutorial (in Chinese) https://zjbcool.com/360player.html

    Chief 3D Verger | LinkedIn | Twitter

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