TargetConstraint

TrackToConstraint

A constraint which makes the constrained object track the target.

Constraints are used to set up various relations between objects by affecting their position, rotation and scale. Can be used with the Object3D.constraints property.

Constructor

TrackToConstraint(target : Object3D)

target — constraint's target object.

Properties

See the base TargetConstraint class for common properties.

.fixCameraLightRotation : Boolean

In Verge3D we use right-handed coordinate system with the Y axis pointing in the up direction, but Blender and 3ds Max uses right-handed coordinate system with Z axis pointing in the up direction (Verge3D Wiki). So, to correct the rotation for cameras and lights, set fixCameraLightRotation = true. Default is false.

.isTrackToConstraint : Boolean

Used to check whether this or derived classes are trackTo constraints. Default is true.

.trackAxis : String

The axis of the constrained object that tracks the target. Can be one of the 'X', '-X', 'Y', '-Y', 'Z', '-Z'. Default is 'X'.

.type : String

The constraint's type. Equals to 'TrackToConstraint'.

.upAxis : String

The axis of the constrained object that's always aligned with the world space Y axis as much as possible. Can be one of the 'X', '-X', 'Y', '-Y', 'Z', '-Z'. Default is 'Y'.

Methods

See the base TargetConstraint class for common methods.

Source

For more info on how to obtain the source code of this module see this page.